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Kandid -
A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting.
http://kandid.sourceforge.net/ Emergent Systems: Kenneth E. Rinaldo -
A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.
http://www.ylem.org/artists/krinaldo/index.html Organic, Genetic, and Evolutionary Art -
A introduction to those using alife for art.
http://snaffle.users.netlink.co.uk/form/evolutio.html The GenBebop Project -
A project using genetic programming to produce interactive jazz programs.
http://helios.hampshire.edu/~lasCCS/genbebop.html Mitchell Whitelaw -
Critical, theoretical and historical writing on a-life art.
http://creative.canberra.edu.au/mitchell/ Karl Sims -
A retrospective gallery with links and interviews.
http://www.biota.org/ksims/ SBART -
An image breeding program using artificial selection to evolve images similar to Karl Sims.
http://www.intlab.soka.ac.jp/~unemi/sbart/ Virtual Unrealities -
Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.
http://www.mimetics.com/ Bomb: A visual-musical instrument -
Alife that responds to a music or a keyboard.
http://www.draves.org/bomb/
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