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Principles of Good GUI Design -
Describes the basic rules for all good interfaces - the cardinal dos and don'ts.
http://axp16.iie.org.mx/Monitor/v01n03/ar_ihc2.htm Sure It Works, But Is It Beautiful: The Relationship Between Software Aesthetics and Quality -
Some aspects of the relationship between quality and aesthetics (beauty) in software, using architecture analogies.
http://www.chc-3.com/pub/beautifulsoftware.htm Medical Devices: The Therac-25 -
Case study of a well known software error. [PDF]
http://sunnyday.mit.edu/papers/therac.pdf Survival Crib Notes: NASA's Success Checklist -
9 Dos and 8 Don'ts for software project success, from NASA's Goddard Space Flight Center. (Sample chapter from Steve McConnell's book Software Project Survival Guide.)
http://www.stevemcconnell.com/sgcrib.htm High-Pressure Steam Engines and Computer Software -
Software safety. Parallels between the early development of high-pressure steam engines and software engineering that we can apply to the use of computers in complex systems. [PDF]
http://sunnyday.mit.edu/steam.pdf Nine Steps to Delivering Defect-Free Software -
By a software developer and consultant with over 30 years experience.
http://www.tenberry.com/errfree/steps.htm Successful Engineering Management: 7 Lessons Learned -
People management advice for technical people.
http://www.jrothman.com/Papers/usefulmgmtideas.html Building bug-free O-O software: An introduction to Design by Contract -
Advanced use of assertions for clearer specifications and greater software reliability. By OO guru Bertrand Meyer, creator of Eiffel.
http://archive.eiffel.com/doc/manuals/technology/contract/page.html Major Causes of Software Project Failures -
Lorin J. May; Crosstalk, July 1998. Based on interviews with software consultants and practitioners who were asked to provide "autopsies" of failed projects with which they have been acquainted.
http://stsc.hill.af.mil/crosstalk/1998/07/causes.asp On the Criteria To Be Used in Decomposing Systems into Modules -
One of the classic articles leading to modern software engineering, by D.L. Parnas.
http://portal.acm.org/citation.cfm?id=361623 The Many Dimensions of the Software Process -
Explores the importance and purpose of software process and quality.
http://www.acm.org/crossroads/xrds6-4/software.html Orphans Preferred -
Characteristics of software developers - personality type, demographics, age, education, attitudes.
http://www.gamasutra.com/features/19991222/mcconnell_01.htm Lessons Learned -- Current Problems -
Technical and managerial best/worst practices. Based on study of US Department of Defense software projects.
http://www.spmn.com/lessons.html Classic Mistakes Enumerated -
Description of 36 ineffective development practices: people-related, process-related, product-related, technology-related. (Sample chapter from Steve McConnell's book Rapid Development.)
http://www.stevemcconnell.com/rdenum.htm Introducing Demeter and its Laws -
Adaptive Programming - specifying the connections between objects as loosely as possible. Makes programs more flexible, more resilient to change, and more adaptable to varying configurations of classes within a given domain
http://www.cmcrossroads.com/bradapp/docs/demeter-intro.html Seven Steps to Test Automation Success -
This paper presents seven key steps: improve the testing process, define requirements, prove the concept, champion product testability, design for sustainability, plan for deployment, and face the challenges of success.
http://www.io.com/~wazmo/papers/seven_steps.html Large Software Systems - Back to Basics -
John Evans; Crosstalk, June 2000. The importance of software architecture, and related items such as unambiguous requirements and coding standards.
http://stsc.hill.af.mil/crosstalk/2000/06/evans.html What Do Users Want? Engineering Usability into Software -
User-Centered Design. Simple approaches for delivering smaller, simpler systems that better serve the needs of users.
http://foruse.com/articles/whatusers.htm Seven Principles Of Software Development -
Emphasizes "soft" issues - attitude, approach.
http://c2.com/cgi/wiki?SevenPrinciplesOfSoftwareDevelopment Heavy Rotation -
For business software, faster-cheaper can be better too.
http://www.acm.org/ubiquity/views/w_fiefer_2.html
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