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GASP - a middleware for mobile multiplayer games - Home page Consortium Solutions Middleware Forge MyObjectWeb   Go to ObjectWeb...Home PageConsortiumSolutionsMiddlewareProject ForgeMy ObjectWeb Advanced - Powered by Google Project Links · Home · News · Downloads · Documentation · Mailing Lists · Forum · LicenseProject Components · uGASP OSGi · GASP Online · GASP Bluetooth · MooDS Protocol · Demonstration GamesDevelopers' Corner · GForge · Wiki · Project Trakers · CVS RepositoryAbout · TeamEvents · UbiMob'06GASP: GAming Services Platform Project Presentation GASP is a research project of the CEDRIC laboratory of CNAM Paris university and the research department of INT Evry engineer school.  Research scopes Middleware for embedded devices: J2ME mobile phones, PDAs, Android Mobile multiplayer games Mobility and ubiquity Heterogeneity: devices, languages, communication protocols, network connectivities Component model: service modularity, configurability, dynamicity Different middlewares for different uses All these projects are released under L-GPL license: GASP is a pure JavaTM middleware for mobile multiplayer online games and implements the OMA GS specifications, enabling mobile multiplayer gaming. uGASP is an OSGi (component oriented) middleware dedicated to ubiquitous multiplayer gaming (keeps all GASP functionalities) GASPBT is a pure JavaTM middleware dedicated to mobile multiplayer gaming for local Bluetooth network Collaborations We collaborate on the GASP project with: Academic research groups: McGill university of Montreal, COMICS research group of the University of Naples Federico II Editors: Pastagames game editor, Xilabs ubiquitous game editor History 2008-2010: uGASP has been created in the context of the PLUG project leaded by the CNAM-Cedric 2006-2008: GASP evolved in the context of the JEMTU project leaded by the Telecom institute: JEMTU website (french) 2005: GASP evolved in the context of the french government funded RIAM project JIMM with the following partners : Bouygues Telecom (telecom operator), CNAM-CEDRIC (research Lab) and Pastagames (Game Editor). 2004: The GASP project has started in the context of the GET inside the project called MEGA and leaded by INT-Evry with: CNAM-CEDRIC, ENST-Bretagne and France Telecom R&D Project Components GASP project is divided into few components: OSGi middleware for ubiquitous games Online middleware Bluetooth middleware MooDS protocol Demonstration Games Current work uGASP middleware MooDS protocol Lastest News 8 June 2008 : uGASP middleware beta launched! This is a big year for the GASP project, the Multiplayer Ubiquitous Games (MUGs) domain should be a big step in gaming experience. Hence, uGASP stands for ubiquitous GASP, it aims to provide a middleware designed to support MUGs. We have learned about the GASP/GASPBT project experiences and decided to build a more configurable, extensible and dynamic gaming services framework. uGASP is built over OSGi R4 specifications which is component (bundle) oriented service model. We use the Apache Felix OSGi implementation and the useful iPOJO layer which aims to simplify the development of bundle oriented OSGi applications. A multiplayer ubiquitous demonstration game is released too and uses the location gaming services of the uGASP middleware. uGASP v0.9 and its demonstration game are available now in Downloads section and you can learn more about it in uGASP section. 25 April 2008 : MooDS version 2.0.2 released MooDS v2.0.2 introduces new enhancements and fixes bugs: * switch max as short to int for array size * bug with many arrays inside a complex type fixed * bugs in hashtable approach mode fixed * ant task updated MooDS v2.0.2 is available now in Downloads section. 31 March 2008 : GASP version 1.0.5 released GASP v1.0.5 introduces new enhancements and fixes minor bugs: * dynamic game server logic loading * string encoding added for Flash based client support * Apache Ant task available now to build/publish GASP added * bug of user/gamesession clean after timeouts fixed GASP v1.0.5 and its dedicated win32 setup are available now in Downloads section. 1 January 2008: Happy new year! FishDish game launched Best wishes from GASP project team, for this new year we launch a cool solo game named "FishDish" under L-GPL license. Have a look to this ingame trailer: Happy new year 2008! Source code coming soon... 10 September 2007: MooDS at Mobility'07 conference The MooDS protocol has been presented at the 4th International Conference Mobility'07 in Singapore. read it (only a pre-version, for original version refer to conference proceedings under ACM copyrights) 28 April 2007 : MooDS version 2.0.1 released MooDS v2.0.1 fixes few critical bugs and introduces new enhancements: * bug fixed with sequence handling based on maxOccurs parameter, n customType array management, 1 or default customType management * bug fixed when calling a complex type never used as a message inside a message: MooDS must generate for this complex type, encoding/decoding methods and class however must not update the encode/data methods * handling primitive/complex type tables without creating a class: simpleType with list attribute * documentation updated 30 January 2007 : Collaboration initiated with COMICS research group We are pleased to announce our collaboration on the GASP Project with the COMICS research group of the University of Naples Federico II. Welcome! 4 December 2006 : MooDS version 2.0 released MooDS protocol v2.0.0 has been considerably updated, this version is a big step in MooDS protocol development. MooDS v2.0.0 is available on the project CVS and in downloads section. Here a short list of MooDS 2.0 enhancements: * Message objects are now described using an XML Schema syntax with specific annotations * Automatic code generation for the game server logic or message classes * Support J2ME MIDP - Doja profiles and Flash clients towards interoperability capabilities * Communication model management as unicasting, multicasting and broadcasting * Persistancy services has been introduced as an GASP independant service You can read more about this new version on the MooDS Protocol dedicated page 27 November 2006 : BomberGASP, a "Bomberman-like" game running on GASPBT BomberGASP comes along the GASPBT release as a demonstration game. This fun game uses the GASPBT 1.0 API enlightening the GASP bluetooth middleware possibilities like real-time multiplayer games support. BomberGASP is released under GPL license, is available on the project CVS and in downloads section. You can read more about BomberGASP on the demonstration games dedicated page. 27 November 2006 : GASPBT released, the Bluetooth TM version of GASP middleware The GASP Bluetooth version middleware is now available on the project CVS. This middleware is released under L-GPL license and enables the multiplayer gaming over BluetoothTM network on J2ME MIDP 2.0 java mobile phones with JSR082 implementation. GASPBT enhancements: * uses the same functional model as GASP online middleware deriving from the Open Mobile Alliance GS specifications * uses the MooDS protocol for message objects serialization * enables bi-directional client-server communication with low latency (BluetoothTM latency is under 100ms) * enables until 8 players, 1 player running both the client/server game logics and 7 players running only the client game logic You can read more about GASPBT on the GASP bluetooth middleware dedicated page. 4 October 2006 : alias for the GASP website You can now use the alias www.gasp-mobilegaming.org to browse this website. [more news...] Project External Links GASP project illustrations from G. Paubert, www.gildasp.fr.    Copyright © 1999-2005, ObjectWeb Consortium | contact | webmaster | Last modified at 2008-06-08 08:00 PM |
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