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  About site: http://www.zophar.net/

Title: Emulators/News and Media - Zophar's Domain An excellent site with recent emulation news, as well as emulator downloads and translations.
LispOS_Project Goal: reflective OS based on LISP. Mostly merged with TUNES. No code, but many ideas politely presented in a fascinating archived mail list. Mail list archives.

WebTools an array of suites for navigation, as well as dated link, renderFat, and border.

Forsythe,_Tim_-_Rumblefische\'s_Page Includes a description of the various kinds of random text generators, and includes examples of some of the more complex types written at Javascript. Also collection of Javascript Delta-T calculators,

RFC_2316 Report of the IAB Security Architecture Workshop. S. Bellovin. April 1998.

VRML/Java/JavaScript_FAQ Frequently Asked Questions about the intersection of VRML, Java and Javascript.

Data_Hive A contact management system designed with simplicity in mind to improve user acceptance.


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Zophar's Domain

Xebra 2008-08-21

1 hour and 58 minutes ago posted by  gutzsant A new release of this Japanese Playstation emulator for Windows is available. Download it here or at the author's webpage. read comments (0)

Ootake 1.55

2 hours and 19 minutes ago posted by  gutzsant This PC Engine/Turbo Grafx 16 emulator for Windows has been updated. Here is what's new: - In "Tengai Makyou - Fuuun Kabuki Den", the problem that ADPCM voice became interrupted occasionally (generated from v1.49, processing that plays ADPCM) was corrected. - The speed and timing were brought close to a real machine more. In "21emon Mezase Hoteru Ou", the problem that the message window flickered occasionally (generated by a recent version) was solved. - Additionally, a detailed part has been improved and corrected. You can download it here or at the author's webpage. read comments (0)

Mameuifx 0.127

2 hours and 32 minutes ago posted by  gutzsant A new version of MAMEUIFX (called before MAME32FX) has been released. You can download it at the author's webpage. Source code also available here. read comments (0)

MAME Plus! 0.127

2 hours and 54 minutes ago posted by  gutzsant This unofficial version of MAME has been updated to the latest MAME release. Here is what's new: · catlist v0.127 [s_bastian] · updated Japanese list (jplist0126u5_0818) [mamelist jp] · [MESS] sync with 0.127 svn r3064 [Sword] · updated Simplified Chinese list (0127_0820) [kof2112] · updated Simplified Chinese text [Emuman] · fixed samuraia sound [JoshuaChang] · [MAME] sync with 0.127 [Sword] Download it at the author's webpage. You can download the source code here as well. read comments (0)

MameUI 0.127

6 hours and 24 minutes ago posted by  gutzsant Keeping up with the latest MAME release, a new version of MAMEUI (formerly known as MAME32) has been released. You can download it here or at the author's webpage. read comments (0)

Abe's Exoddus Save Editor for PC Uploaded

14 hours and 17 minutes ago posted by  SamBeckett94 LIJI's save editor for the second installment in the Oddworld series has now been uploaded here on Zophar's Domain. This fun little utility edits statistics and items in the game. There are no plans to make an editor for the PlayStation version of the game. read comments (0)

DEmul 0.4.6 WIP

1 day ago posted by  Lak - added emulation of NAOMI GD-ROM.- experimental Naomi GD-ROM support!- fixed bugs.New games added:Capcom Vs. SNK 2 GD-ROM RIP encryptedCapcom Vs. SNK Millenium Fight 2000 Pro GD-ROM RIP encryptedGuilty Gear XX GD-ROM RIP encryptedGuilty Gear XX Reloaded GD-ROM RIP encryptedGundam VS Zion DX GD-ROM RIP encryptedStreet Fighter Zero 3 Upper GD-ROM RIP encrypted-(normal Naomi support was already givin in 0.4.4) Download it here.Thanks Rehbock for the news. read comments (0)

Mame 0.127

2 days ago posted by  Lak A new version of MAME has been released, the first officially supported laserdisc game, Cube Quest. The changelog is big "as always" and you can view it here. You can download the lastest version from the Official MAME webpage. read comments (0)

Xebra 080816

5 days ago posted by  Lak This japanese PlayStation emulator for Windows has been updated. Changelog: SPU: SPU_CTRL register was fixed. Download here. read comments (1)

foo_gep 1.5

5 days ago posted by  Lak kode54's foo_gep, the game music plugin for Foobar2000 has been updated to 1.5. There's no changelog to give exact changes, but I can say it does have the new YM2612 core from MAME, that fixes quite a few sound bugs that have been plaguing it. Download here. Thanks Richter X for the news. read comments (0)

Pasofami 1.5o

5 days ago posted by  Lak This NES emulator has been updated. The details are in the Author's Page (in Japanese). Download here. read comments (0)

Abe LVL Extractor and .cam converter utilities uploaded

5 days ago posted by  SamBeckett94 Two tools that the Oddworld Forums' own Paul developed are now available here on Zophar's Domain (with his permission). Abe LVL Extractor - this tool allows you to extract the .cam files from Oddworld: Abe's Oddysee (and it's demo version available at Oddworld Inhabitants' official site. .cam Converter - this converts .cam files to .bmp. A big thanks to Paul for these utilities, his work is very much appreciated. read comments (1)

Fceux 2.0.2

6 days ago posted by  Lak A new version of this excelent NES emulator has been released. This release focuses on top-rated user bug and enhancement issues; stabilizing the SDL build; and repairing things that we had recently broken while adding other features to the emulator. emulator: bug: restore support for old-format savestates. bug: restore savestate load error-recovery system bug: restore IPS patching capability which was lost when archive support was added bug: restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added bug: SF [ 2046985 ] SRAM not wiped on power cycle (during movies) bug: palflag 1 in .fm2 files crashes fceux enh: add lagcounter and lagflag to savestate enh: support loading movies from archives mappers: bug: remove cnrom chr rom size limit for homebrew roms bug: upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game bug: mmc5 - 64KB WRAM games now work correctly bug: mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed windows: bug: fix a bug which caused fourscore emulation to fail in some cases bug: SF [ 2030405 ] Avi recording: no sound b0rks format bug: SF [ 2040448 ] View Slots bug - does not include new savestate naming bug: prevent windows from memory re-positioning themselves in the abyss when theyre closed while minimized bug: removed broken hotkey ctrl+x (prevented cut from working in accel dialogs) bug: fixed the (null) in the default lua directory listing bug: SF [ 2037878 ] Convert .fcm doesn't do special characters bug: SF [ 2046984 ] Player 3/4 input events recorded even when not used bug: SF [ 2047001 ] Low speeds crash FCEUX bug: SF [ 2050371 ] FCM>FM2 converter should release file handle enh: added input display to the FCEUX main menu enh: auto-fill .fcs extension in save state as dialog enh: change config filename from fceu98.cfg to fceux.cfg enh: new toggles: frame adv, lag skip (menu item + hotkey mapping + saved in config) enh: added a mute turbo option in sound config enh: add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config; 255 means to use palette[0]) enh: added shift+L as default hotkey for reload lua script enh: SF [ 2040463 ] Add an "author" text field in the record movie dialog enh: SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 (and they need to) enh: print a special message when trying to open an FCM reminding user to convert enh: movie replay dialog displays fractions of a second debugger: bug: restore the debugger snap functionality enh: add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC enh: debugger window is now resizeable and therefore useable at 1024x768 enh: nametable viewer correctly displays more cases (some MMC5 cases I needed) sdl: bug: all commandline options now use --argument as they always should have. bug: fix issue which was resetting config file bug: Saner sound defaults for less choppy sound bug: Fixed a bug that would crash fceux if the emulation speed was overincreased bug: fixed --input(1-4) options bug: build scripts now look for lua5.1 and lua (distributions package lua differently) bug: prevent frame advance from crashing emulator enh: New default hotkeys more closely match win32 defaults enh: --special option fixed for special video scaling filters enh: rename options --no8lim -> --nospritelim and --color -> --ntsccolor enh: Screenshots now always prepend the game name. enh: Changed default A/B from numpad 2 and 3 to j and k. enh: Enable frameskip by default enh: change config path to ~/.fceux/fceux.cfg enh: Added lua script loading hotkey (f3). Non-win32 SDL requires zenity for this to function. emulua: bug: SF [ 2041944 ] Savestates remember Lua painting (and they shouldn't) enh: add memory.readbyterange to emulua -- zeromus Download here. read comments (2)

SNES9xGX v004

7 days ago posted by  SparroHawc michniewski has released a new version of his branch of the SNES9xGX emulator for the Nintendo Gamecube and Wii. The changes are as follows: [What's New 004] - added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF) - added: mapped zooming and turbo mode to classic controller - added: preliminary usb support (loading) - changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only. - changed: by default, autoload/save sram and freeze enabled [What Was New 003] - added: alphabetical file sorting - added: background logo/backdrop + nicer menus - added: scrolling in ROM selector - fixed: switching between pal/ntsc ROMS doesn't mess up timings - fixed: GC controller config works now - fixed: freeze autoloading on ROM load - fixed: zipped ROMS should now load in a reasonable time - fixed: precompiled dols for autosaving to various locations (see readme) - changed: GC default quickload slot (to sd) (thanks kerframil) - changed: default load/save dirs are now "/snes9x/roms" and "/snes/save/" (thanks kerframil) - changed: Classic X and Y defaults aren't switched - changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background. - updated README It can be downloaded from our SNES9xGX page. read comments (0)

Hyper64 v1.00.2008.08.08 Build 20

7 days ago posted by  gutzsant A new release of this Commodore 64 emulator for Windows NT systems is out since a few days ago. This is the changelog since the last version: - Memory allocation bug in DIB draw code part fixed - SID delta cycle counting in CPU dynarec engine improved Download it here or at the author's webpage. read comments (0) << Older News Emulators For: Windows/DOS Unix/Linux BeOS Macintosh Amiga Consoles Java Palm OS Pocket PC Digital Cameras Digital Phones Calculators QNX Windows Mobile Smartphone Other Releases Extenders Frontends ROMs (Public Domain) Hacks Cheats Movies Savestates Music Technical Documents Translations Utilities: General Auditing Cheating Development Game Modification Music and Video Plugins Downloads: Home Forums News News Archive Register My Hacks My Cheats My Movies My Savestates My Music My Technical Docs My Translations Popular Systems Commodore 64 Dreamcast GameBoy GameBoy Advance GameCube Genesis / Sega CD MAME NES Nintendo 64 Nintendo DS Playstation Playstation 2 Sega Master System Sega Saturn SNES Virtual Boy XBOX >> More Copyright © 1996-2008 Zophar's Domain, all rights reserved. Legal Stuff _uacct = "UA-2405390-5"; urchinTracker();
 

An

excellent

site

with

recent

emulation

news,

as

well

as

emulator

downloads

and

translations.

http://www.zophar.net/

Zophar's Domain 2008 August

dvd rental

dvd


An excellent site with recent emulation news, as well as emulator downloads and translations.

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