About site: Artificial Life/Cellular Automata - Mirek's Java Cellebration
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  About site: http://www.mirekw.com/ca/mjcell/mjcell.html

Title: Artificial Life/Cellular Automata - Mirek's Java Cellebration General Cellular Automata Java applet running over 200 rules from 12 CA families, equipped with a big library of patterns. By Mirek Wojtowicz.
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Mirek's Java Cellebration

Mirek's Java Cellebration v.1.51 (what's new?)

Go back to MCell Home Mirek's Java Cellebration (MJCell) is a Java applet that allows playing 300+ Cellular Automata rules and 1400+ patterns. It can play rules from 13 CA rules families: Generations, Life, Vote, Weighted Life, Rule tables, Cyclic CA, 1D totalistic, 1D binary, Neumann binary, General binary, Margolus neighborhood, Larger than Life, and some of the User DLLs. It allows also to experiment with own rules. The applet is a simplified version of MCell. It does not offer extended features of MCell, but has one advantage over it: its usage is not restricted to MS Windows. Full source code of the applet is available here. You can also download the full off-line version equipped with a rich library of patterns. You should also download this version if you plan to put the MJCell applet on your own Web page. To start the applet, click on the "Start" button below. The applet will show up in its own window. For the description of all rules available in the applet refer to the CA rules page. [ Sign my MJCell GuestBook ] - [ Read my MJCell GuestBook ] [ GuestBook by TheGuestBook.com ] Note: If you don't see the "Start" button after the page was fully loaded than your browser has no Java support enabled. I wrote the applet in a very basic version of Java (JDK 1.1) to ensure it will run with any OS and all Java-enabled Internet browsers. I'll be very thankful for any remarks concerning compatibility. I'll be also thankful for confirming that the applet worked in your environment. As usual, all suggestions for extending the applet are welcome. How to use the applet Press "Start/stop" button or <Enter> key to run / terminate the animation. Press "Step" button or <Space> key to run only one cycle of the animation. Use the "Slower" and "Faster" buttons to adjust the animation speed. Press <+> / <-> keys (or small +/- buttons on a horizontal scrollbar) to zoom the universe in / out. Press arrow keys (or use scrollbars) to pan the universe. Press <F> key (or a small "F" button on a horizontal scrollbar) to fit the pattern (by zooming) in the current window. Use the left-top Choice control to pick one of 11 available families of rules. Use the Choice control below to pick the desired rule. The list contains only rules available in the currently selected game. The definition of the selected rule is shown directly below the Choice. Use the "?" button to the left of the Choice to enter your own rule you'd like to experiment with. Use the "Patterns library" button to open the window with a list of patterns available for the active rule. Use the bottom "Wrap" checkbox to switch on/off the toroidal universe. When the option is ‘on’, cells treat cells on the opposite side of the universe as neighbors and don’t die at the edges. Two labels, "Cycle" and "Population" show dynamically the progress of the running pattern. Select the File/Info... option to see more detailed information. Use the "Board" menu options to change the size of the board and of cells. Use the "Refresh step" options in "Animation" menu to control how often the board is redisplayed. Especially useful is the "Refresh every full page" option when running 1D rules. Check the "Add" checkbox to add new cells to an existing pattern. Uncheck it if you want randomizing and seeding to clear the universe before adding cells. Check the "Mono" checkbox to randomize using only state 1. If the checkbox is unchecked, all states will be used. Check the "Uni" checkbox to distribute all states uniformly. The checkbox is active only when "Mono" is unchecked. Select the desired density and press "Rand" to randomly fill the board. The choice is active only when no uniform randomizing is selected. Select the desired shape and press "Seed" to initialize the board with one of the predefined primitive patterns. Press "Clear" to remove all cells from the board. Use the "View" menu items to show/hide user interface elements. "Colors" menu items: "Count of states" and "Coloring mode" are enabled only in rules with no history. To see their meaning try for example the "Flakes" rule from the "Life" family. Set count of colors to 25 and use Seed FRM80x80. Now run this pattern (a frame 80x80 cells big) once with standard and once with the alternate coloring. "Active state" options allow setting the state that will be used for drawing the pattern. Activate the state 0 to erase cells. Remember about <]> and <[> shortcuts that allow quick selection of the next and the previous state. To change the color scheme select different color palettes available in the "Colors" menu.   Keyboard shortcuts <Enter> - start / stop the animation <Space> - run one cycle <+>, <-> - zoom in / out <*>, </> - run faster / slower <Arrow keys> - panning <[>, <]> - activate the previous / next state (color) <F1> - show the "About..." box <A> - toggle adding flag for randomizing / seeding <C> - clear the board <F> - fit the pattern in the current window <G> - toggle displaying the grid <I> - show the "Info..." box <D> - show the description of the currently loaded pattern <R> - fill the board randomly using selected settings <S> - seed the board using selected settings <W> - toggle wrapping at edges   Other recommended Cellular Automata applets Cellsprings A powerful Cellular Automata Java applet by John Elliott. The applet handles many types of CAs and contains sets of patterns for each rule. Users can also experiment with new rules, and (new!) save rules and patterns to the server. Alan Hensel's Life applet The fastest Java applet ever written. It plays different rules in the Conway's Life family and contains a large collection of Life patterns. CAOS - One-Dimensional Cellular Automata Simulator A powerful and well-designed Java applet by Martin Schaller. The applet supports general binary, symmetric and totalistic one-dimensional rules. CAffeine A collection of 7 different Java CA applets by David Griffeath and Bruce Christenson. Diffusion Tim Tyler's applet demonstrating a variety of types of reversible diffusion implemented in Margolus neighborhood.   Last additions Click here to read what's new in the applet.   Webmaster: Mirek Wojtowicz globe http://www.mirekw.com MCell mirrors: globe USA  http://psoup.math.wisc.edu/mcell/ globe Europe  http://www.mirwoj.opus.chelm.pl Last update: 23 Feb 2005
 

General

Cellular

Automata

Java

applet

running

over

200

rules

from

12

CA

families,

equipped

with

a

big

library

of

patterns.

By

Mirek

Wojtowicz.

http://www.mirekw.com/ca/mjcell/mjcell.html

Mirek's Java Cellebration 2008 October

dvd rental

dvd


General Cellular Automata Java applet running over 200 rules from 12 CA families, equipped with a big library of patterns. By Mirek Wojtowicz.

Rules




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