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| About site: Programming/Languages/Objective-C/Compilers and Environments - Cocoa |
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| About site: http://developer.apple.com/cocoa/index.html |
Title: Programming/Languages/Objective-C/Compilers and Environments - Cocoa Apple's Objective-C based programming environment for Mac OS X. |
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Cocoa Advanced Search Restrict to Cocoa Log In | Not a Member? Contact ADC ADC Home >  Getting Started A guided introduction and learning path for developers new to Cocoa. Cocoa is Apple's name for the collection of frameworks, APIs, andaccompanying runtimes that make up the development layer of Mac OS X. By developing with the Cocoa frameworks you will be writing applicationsthe same way that Mac OS X itself is written, with complete access tothe full power of the operating system, including the signature Mac lookand feel. Cocoa is simply the best way to create native Mac applications.The Cocoa frameworks are primarily written in Objective-C, andsupport both 32-bit and 64-bit applications as well as Objective-C 2.0'sgarbage collection, although there are a few components written in other languages such as Cfor performance or compatibility reasons, such as Core Foundation. TheCocoa frameworks are completely accessible to Objective-C programs, andcan even be accessed using native syntax from AppleScript, Python, andRuby. Example frameworks included within Cocoa are Foundation, whichdefines the "nuts and bolts" classes for Objective-C programming, andApplication Kit which includes higher-level controls such as windows,buttons, menus, and text fields. Whatever you need to develop, Cocoacontains the frameworks to make development productive and enjoyable.Read More... Cocoa Articles Featured Content Managing Concurrency with NSOperationLet your Cocoa application utilize the power of multi-core Macs. Read this article to learn how to get started using NSOperation for multi-threading. Leopard Technology Series: Using Scripting Languages for Cocoa Development Leopard Technology Series: Adding Calendar Content to Your Application Coda Unites Web Development: Panic Builds Its UI with WebKit, Quartz Leopard Technology Series: Objective-C 2.0 Overview Leopard Technology Series: OS Foundations Overview Leopard Technology Series: Leopard Application Technologies Overview Using the ImageIO Framework with Mac OS X 10.4 Tiger Leopard Technology Series: Developer Tools Overview Working with the WebKit Nightly Builds Leopard Technology Series: Leopard Technology Overview Adding Accessibility Support in Custom Views in Your Cocoa Application Mindjet Enhances MindManager 6 Mac: More Than Just Porting an Application Enabling Accessibility in Your Cocoa Application Zimbra on Mac OS X: An "Elegant" Solution with Sync Services Using the QTKit Framework ADC Video Tutorial Series: Building a Sample Core Data Application Intuit Enhances QuickBooks for Mac: New Tiger Features and .Mac Integration Taking Advantage of PDF Kit in Your Cocoa Application imeem Finds a Creative Solution: Innovative Cross-Platform Development Working with Xcode Build Settings Designing Network-Friendly Applications Understanding Xcode Projects Scoping Your Transition Projects Adopting Universal Binaries on Mac OS X Working with Xcode: Building Applications for the Future Using PyObjC for Developing Cocoa Applications with Python plasq Shows What a Small Team Can Do: Comic Life Is Media-Rich and Fun to Use Using Automator to Expand the Market for Your Software Simplifying Data Handling with Uniform Type Identifiers Ready for the Future: Chronos Switches to Cocoa Porting Multithreaded Applications from Win32 to Mac OS X Installing Your Application on Mac OS X: Guidelines for Developers Integrating Sync Services into Your Application Tiger Developer Overview Series: Developing with Core Data Creating an Application with Tiger Technologies Test Driving Your Code with OCUnit Tiger Developer Overview Series: Working with Xcode 2.0 Mac OS X v10.4 Tiger: Working with Automator Faster, Easier Product Development: Delicious Library Uses Cocoa Bindings Optimizing Your Application with Shark 4 Tiger Developer Overview Series: Working with Spotlight NeuroLens: Modernizing Brain Imaging Software Mac OS X v10.4 Tiger: Developer Overview Cocoa and AppleScript: from Top to Bottom Introducing Xcode 1.5: Improving Speed and Workflow Universal Access: Computers That Everyone Can Use Binding Your Preferences in Cocoa Related Links Mac OS X System Architecture Getting Started with Apple Technologies Cocoa Reference Library Guides Reference Sample Code Technical Q&As Technical Notes Release Notes Fundamentals Essential information for developers using Objective-C. API Reference Objective-C programming specifications, organized by framework. Mailing List Cocoa-Developers Mailing List Discussions regarding native Mac OS X application developments using Cocoa frameworks. Business Resources Mac Market Business Development Product Development Mac OS X Development Services Interface Design Assistance Distribution Promotion Mac Products Guide Cocoa Headlines Reference:Core Image Kernel Language Reference 2008-06-09 Sample Code:QTCoreVideo102 2008-06-06 Sample Code:QTCoreVideo103 2008-06-06 Sample Code:QTCoreVideo201 2008-06-06 Sample Code:QTCoreVideo202 2008-06-06 Related Topics Accessibility Carbon Interface Builder Mac OS X Performance Tools Xcode
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