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| Net-roamerfunction Launcher(courseurl, width, height) { window.open(courseurl, "", "width=" + width + ", height=" + height + ", left=0, top=0, screenX=0, screenY=0, toolbar=0, resizable=0, scrollbars=0, directories=0, status=0, menubar=0");} /*********************************The actual script file is inside theslidemenu.js file - remember to link that to your HTML file.**********************************///Creating the menu object -- You can call it whatever you want - just remember to//have the same name as the argument.slideMenu = new createSlideMenu("slideMenu")//Variables to set:slideMenu.menuy=105 //The top placement of the menu.slideMenu.menux=0 //The left placement of the menuslideMenu.useImages = 1 //Are you using images or not?slideMenu.pxspeed=20 //The pixel speed of the animationslideMenu.timspeed=5 //The timer speed of the animationslideMenu.inset = 0 //How much the selected items should pop to the leftslideMenu.arrow = 0 //Set this to className that has font-family:webdings //if you want to use the arrow feature. Note: //This ONLY works on DOM capable browsers, and with //useImages set to 0 - It's basically just a test I did. //I hope to improve it later on.//Needed dummy classes - leave in the stylesheet!slideMenu.bgClass = "slideMenuBG"slideMenu.txtClass = "slideMenuText"/*******************************************************************************Level properties - ALL properties have to be specified in level 0This works the same way as the CM4 script (if you have used it)The level[0] values will be the default value. Any value not specifiedin higher levels will be inherited from level[0]. If anythingis spesified in level[1], but not in level[2], level[2] (sub2 menus)will get the property value from level[1] and so on.The availble values to control the menu by level are:left - The left placement of all items in the current level ( px value )width - The width of all items in the current level ( px value )height - The height of all items in the current level ( px value )between - The number of pixels between each item in the current level ( px value)className - A name of a class specified in the stylesheet to control the look of all items in this level. NOTE: The class MUST be in a stylesheet, and it most have position:absolute.classNameA - A name of a class specified in the stylesheet that will control the Look of the TEXT for all items in this level. (you can also specify a hover class for this className to get a mouseover effect on the text.regImage - If you choose to use image feature of the script you have to spesify the default image here.roundImg - This is the image that will used when a item is selected.roundImg2 - This is the image used for sub-levels on the last item in a list. (that's how the last items in this example are rounded on the sub-levels)subImg - The image used when the item has sub-items. Only in use for sub-levelssubRound - Same as roundImg2 - only for items that have sub-items.To understand the image setup see the images supplied with this script.NOTE: Always specify the full (relative) path to the images!The slideMenu_makeLevel function provides a shortcut to making levels.If you are more comfortable with setting the properties by name you canalso set them like this:slideMenu.level[0] = new Array()slideMenu.level[0].left = 0slideMenu.level[0].width = 138..... and so on.NOTE: In level 0 below I have included the names of the variables just forreadability - feel free to remove left = , width = , height = et cetera...********************************************************************************/// regImage = "level0_regular.gif",// roundImg = "level0_round.gif",slideMenu.level[0] = new slideMenu_makeLevel( left = 0, width = 300, height = 21, between = 0, className = "clSlideMenu", classNameA = "clA0", regImage = "/images/menu/level0_regular.gif", roundImg = "/images/menu/level0_round.gif", roundImg2 = "", subImg = "", subRound= "") //slideMenu.level[1] = new slideMenu_makeLevel(10,127,20,2,"clSlideMenu","clA1","level1_regular.gif","level1_round2.gif","level1_round.gif","level1_sub.gif", "level1_sub_round.gif")slideMenu.level[1] = new slideMenu_makeLevel(0,127,20,0,"clSlideMenu","clA1","/images/menu/level1_regular.gif","/images/menu/level1_round2.gif","/images/menu/level1_round.gif","/images/menu/level1_sub.gif", "/images/menu/level1_sub_round.gif")slideMenu.level[2] = new slideMenu_makeLevel(0,200,18,0,"clSlideMenu","clA2","/images/menu/level2_regular.gif","/images/menu/level2_round2.gif","/images/menu/level2_round.gif", "/images/menu/level2_sub.gif", "/images/menu/level2_sub_round.gif")slideMenu.level[3] = new slideMenu_makeLevel(0,200,20,0,"clSlideMenu","clA3","/images/menu/level3_regular.gif","/images/menu/level3_round2.gif","/images/menu/level3_round.gif","/images/menu/level3_sub.gif","/images/menu/level3_sub_round.gif")slideMenu.level[4] = new slideMenu_makeLevel(0,107,19,0,"clSlideMenu","clA4","/images/menu/level4_regular.gif", "/images/menu/level4_round2.gif","/images/menu/level4_round.gif","/images/menu/level4_sub.gif", "/images/menu/level4_sub_round.gif")//Image preload --- leave thisfor(var i=0;i |
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