|
|
| About site: Internet/Web Design and Development/Web Usability - Scottberkun.com |
Return to Computers also Computers |
| About site: http://www.scottberkun.com/essays/ |
Title: Internet/Web Design and Development/Web Usability - Scottberkun.com Expert columns on web usability, interaction and web design. |
|
|
|
|
CDDB_/_CDDB_Get Retrieves the CDDB information for an audio CD.
| RFC_1869_-_SMTP_Service_Extensions_(ESMTP) Defines a framework for extending the SMTP service by defining a means whereby a server can inform a client as to the service extensions it supports.
| Doiop Free URL redirection service. Make long URL shorter.
| Master_Data_Standards_and_Data_Exchange DM Review article from David Loshin looks at a case study involving the exchange of data using what are thought to be commonly defined data standards. (Registration required.) (July, 2005)
| IETF_LDAP_Extension_Working_Group Charter and links to Internet-Drafts.
| Profidia Client, insurance and asset management software. Offers product information and fully functional evaluation version.
|
|
| Alexa statistic for http://www.scottberkun.com/essays/ |
Please visit: http://www.scottberkun.com/essays/
|
| Related sites for http://www.scottberkun.com/essays/ |
| Chat_Family For all ages. Staffed by trained chat administrators. | | Mercurial Mercurial is a distributed version control system. Mercurial is dedicated to speed and efficiency with a sane user interface. It is written in Python. | | VGATEXT_Tools_for_Clipper lets you add special effects in TEXT mode to any clipper application. | | Unix_performance_FAQ Adrian Cockcroft, a performance specialist for Sun Microsystems, answers your Unix questions. | | Web_Site_Tools Point and click software tools for building web pages, email security, affiliate link protection, meta tag generator, bookmark pages, automatic pop up subscriber, site and directory protection. | | RFC_3095 RObust Header Compression (ROHC): Framework and Four Profiles: RTP, UDP, ESP, and Uncompressed. C. Bormann, C. Burmeister, M. Degermark, et al. July 2001. | | RFC_0482 Traffic Statistics (February 1973). A.M. McKenzie. March 1973. | | Meakin,_Ian Curriculum Vitae. Graphic Design examples. Java programs. | | BestSoftOrder_com Download shareware programs, for Windows, Mac, Win, Linux, Unix, and PDA/Mobile. | | Client-Server_Mail_Protocols_FAQ A brief summary of POP3, SMTP, and IMAP, including pointers to sources and frequently-asked-questions sites. | | License_Online_Software_Distribution,_Inc_ Specialty e-commerce distribution company focused on delivering software and licensing solutions to Independent Software Vendors. | | WideW_Software Makers of D-Lock, a secure and configurable application to store your personal information. | | Hillside_Software_-_Virtual_Office Desktop to web based MLS access solutions as well as a new line of public IDX based solutions. | | Only_Screen_Savers_Group Links and reviews for screensavers. | | SELFHTML__CSS_Style_Sheets Describes the language of Cascading Style Sheets (CSS), which supplements HTML and allows you to format HTML elements with great precision. | | Quantum_Experiments_and_the_Foundations_of_Physics Research group lead by Anton Zeilinger at the Institute for Experimental Physics, University of Vienna, Austria. The groups is working on photonic entanglement experiments, Bell's inequalities, quantu | | KO_Web_Creations Offering design, hosting, and maintenance services. | | Suloff_Designs Web design, digital imaging and photography services. Based in Missoula, Montana, United States. | | Linux_on_CBE-based_Systems Information on how to: run Linux on Cell Broadband Engine based computers, build kernels for CBE; other software related to CBEA. [Barcelona Supercomputer Center: BSC] | | Lucifersoft Product is Panther Mailer. Has a built in SMTP server and sends directly to recipients. |
|
This is websites2007.org cache of m/ as retrieved on 2008.10.10 websites2007.org's cache is the snapshot that we took of the page as we crawled the web. The page may have changed since that time.
|
scottberkun.com » Essays Archive
.broken_link, a.broken_link { text-decoration: line-through;}
scottberkun.com
home
hire me
blog
essays
forums
about
contact
Essays Archive Latest Essays: September 2008 #59 - How to pick a president - We don’t get to pick our head honcho very often. Here’s advice, from history, on how to do it well. #58 - How to innovate right now - If you want to start right now, read this. #57 - How to be a genius - A wild run through the history of creative geniuses. #56 - Creative thinking hacks - A 5 minute crash course in how creative thinking happens. #55 - How to stay motivated - What to do when the energy and fun starts to fade. #54 - Writing Hacks Part 1: Starting - Some advice on getting through those tough first few sentences. #53 - How to detect bullshit - Why do we tell so many kinds of lies? And what can we do about it? #52 - Advice for new managers, part 2 - More advice for those new to the management game. #51 - Attention and Sex - What we give undivided attention to matters more than anything else. #50 - Advice for new managers, part 1 - Things to consider when you’re managing people or a team for the first time.Previous Essays 2005 #49 - How to make a difference - How do you know you’re adding value to the things that matter? #48 - Good, evil and technology - Are you a good person? How do you know? Can you apply similiar critieria to what you make? #47 - Teams and stars - Can you balance star egos with the needs of a team? What makes good teams work and how do stars fit? #46 - Why software sucks (and what to do about it) - Why is so much of what’s made so bad? Here’s some fun opinions and advice. #45 - Work vs. Progress - They are not the same thing. Find out why and what to do about it. #44 - How to learn from your mistakes - If some mistakes are unavoidable, the smart learn everything they can from them. #43 - How to survive a bad manager - What to do when you work for someone who doesn’t know what they’re doing. #42 - Why you must lead or follow - The way teams work, you must know where you stand. #41 - Why I left Microsoft - A personal essay on why I left Microsoft after nearly a decade working there. #40 - Why smart people defend bad ideas - I’ve catalogued many of the ways this happens, including advice on prevention. #39 - How to interview and hire people - An approach for getting the most out of a 60 minute interview. #38 - How to pitch an idea - Here’s a short primer on how to pitch ideas and concepts to other people.Previous Essays 2004 #37 - How to build a better web browser - Thoughts on how to improve on the current generation of web browsers. #36 - The mistakes of version 1.0 - How to avoid common management and psychological mistakes of version 1.0 projects. #35 - How to give and receive criticism - Here’s a short guide on both sides of feedback. #34 - How to run a brainstorming meeting - The most important thing about a brainstorming session is what happens after it ends. #33 - How to survive creative burnout - Here’s advice on accepting, dealing with, and working through toasty days. #31/32 - What they didn’t teach me - part 1 / part 2 - Ten years ago I graduated from CMU - here’s some of what I wish I’d been taught about UI work. #30 Programmers, designers and the Brooklyn Bridge - The engineering of web sites and software has bred a hubris that anything older than a few years can’t possibly be relevant, and I think it’s a mistake. #29 - The problem with training (and what to do about it) - Advice on running training events. #28 - How to manage smart people -There are some basic concepts behind what good managers do, especially when they’re managing smart people.2003 #27 - The art of usability benchmarking - Usability benchmarking is one way to get a longer term view of how easy to use things are. #26 The myth of discoverability - Design is a zero sum game, and you have to carefully choose which elements should take priority at a given time #25 Notes for job seekers - Some good advice for those seeking employment, particularly college grads. #24 - How to get the most out of conferences - Conferences are what you make of them. If you’re not sure why you’re going, or what you want to get out of the experience, you’re unlikely to get it. #23 - How to run a design critique - Critique meetings are one way to make sure teammates are involved, while maintaining a high level of design dialogue and quality idea discussion.2002#22: The long list of reasons ease of use doesn’t happen - I’ve compiled a list of the most common reasons engineering projects don’t result in something that’s easy to use. It covers diverse topics such as customer confusion, the impact of code architecture, the spinal tap commemorative reason, and more. #21: Designing on both sides of your brain- There is every reason to use logical and creative approaches when working on any kind of design problem. The best designers know how to switch between approaches, and bring together both kinds of thinking into a process for discovering and crafting the best ideas.#20: Strategic Usability: Partnering business, engineering, and ease of use - It’s easy to fall into working in response to how things are going, instead of using usability engineering as a way to help lead a team in the right direction. Thinking strategically about the connections between business goals, and engineering practices can can help. #19: Leadership in Collaboration: film making and interaction design - There are useful parallels between making films and making web sites or software products. We’d be wise to study how they manage creativity, and how our divisions of effort, and means of collaboration, compare and contrast.Essay: The role of project managers in design This describes the role that I played as program manager for IE5.0, and the basic process we used (the essay is derived from an old post to chiweb). It’s a good anecdote as to how one team managed the cross discipline work of design and usability, with the engineering and development process #18: Strategies of influence in interaction design: Unless you have the power to make business and development decisions for your project, some of your energy will be spent influencing those that do. It’s the smartest and most effective designers that work to understand the principles of influence, and how it effects the decision making process.Best of chi-web and sigia: Summary posts from the last two years of the chi-web discussion list, plus some from sigia. Covers topics range from usability strategies to web design and information architecture techniques.2001 #17: The myth of optimal web design: You can’t make anything that’s perfect - or at least that’s what I argue in this essay about the conflicting goals and practices of web design.Interactionary Design Competition Summary / Resources: Descriptions of past competitions, FAQ, and guidebook for anyone that wants to run their own. Includes pictures, design problems, and other materials from CHI 2000 and CHI 2001. #16: Critical thinking in design part 3: project management: Designs must be realized to change the world. How does project management intersects with the challenges of design? How can a manager enable great designs to reach the customer? #15: Critical thinking in design part 2: idea generation ;: How do you cultivate good ideas? What process do you use? This issue discusses part two of critical thinking, and how it relates to generating and managing good ideas in design.Interactionary 2001: A live UI Design competitionAt CHI 2001 we did our second competition format. Teams of usability engineers and designers from IBM, Cooper Design, and Trilogy solved design problems live on stage in front of an audience. #14: Critical thinking in designAt the heart of design and engineering is critical thinking. The ability to separate what is worthwhile from what isn’t is the hallmark of the best in many fields, from film directors to project managers, programmers to designers.The role of flow in web designHow can a design make your web pages feel natural for users? How do you achieve flow in site navigation and design structure?2000 The art of UI prototypingIt takes a certain craft to know how and when to build prototypes of web designs or software designs. This primer of prototyping explains when and how to build them. Why great technologies don’t make great designsThis essay explains why so many technologies fail to solve people’s problems, and offers a business and engineering philosophy for creating better technologies.The web shouldn’t be a comedy of errorsWeb designers create as many bad error messages as software designers - read this primer on how to review and improve your site’s error messages.Fitts’s UI law applied to the web The basics of HCI and usability apply to the web, and Fitts’s law is a good place to start.Why good design comes from bad designEver wonder why design is hard? This explains a personal philosophy on approaching design problems.UI that Kills: swords, craft, and user interfacesWhat can we learn about web design and software design from swords? Intimacy and desirability are key elements for all forms of interaction design.1999 / 98The power of the usability labThis is the core argument for why usability labs offer a strategic advantage to anyone that invests in them. This is a good primer for usability engineers or designers to give to their teams.How to avoid foolish consistencyConsistency can be useful or destructive, depending on how it’s applied. This essay explains when it’s useful, and how to be smart in its application.The Importance of SimplicityHow can simplicity be achieved in web design and software design? What is the argument for designing for simplicity?The essential bookshelf for Web & Interface designThe basic starting set for those new to web design or software design. Making usable websites and designs: informal process For those working alone and with short schedules, here is an informal process for building design and usability into any project.Three insights into good design Why do we make so many poorly designed technologies?
The two bestsellers:
The Myths of Innovation
Learn the truth behind the myths of creative thinking, tech breakthroughs and more. An Amazon.com Top 100 choice for 2007.
On sale now! Book reviews, 10 min video or buy now.
Making Things Happen
(Formerly titled 'The art of project management') Ten years of lessons on leading teams and managing projects, applied to real everyday situations. An Amazon.com Editor's best of pick for 2007.
Now on-sale! Book details, sample chapter, and ordering information.
Search the blog
Subscribe via RSS
See Scott in action:
Categories
architecture (real) (8) art of project management (14) artofpm reviews (7) ask berkun (1) Book reviews (9) books (11) creative thinking (37) Design (82) Essays (28) harvard business (5) history (3) humor (12) Innovation (93) lifehack (2) linkfest (22) London underground (9) mailbag (4) Making things happen (10) Management (137) Microsoft (18) movies (3) music (1) Myths of Innovation (33) News (1) On Tour (108) On writing (87) personal (7) philosophy (21) Plans and goals (4) PM-Clinic (34) politics (4) rant (4) Recommended (5) Seattle (12) Software/Web development (66) Teaching/Training (33) The Art of PM book (59) this site (5) Travel (20) ui review (7) Uncategorized (45) usability (10) UX-Clinic (30) Web 2.0 / social software (15) web browsers (9)
What I read Endless InnovationFaisal.comKottke.orgMetaFilterSeattlest
Archives
October 2008 September 2008 August 2008 July 2008 June 2008 May 2008 April 2008 March 2008 February 2008 January 2008 December 2007 November 2007 October 2007 September 2007 August 2007 July 2007 June 2007 May 2007 April 2007 March 2007 February 2007 January 2007 December 2006 November 2006 October 2006 September 2006 August 2006 July 2006 June 2006 May 2006 April 2006 March 2006 February 2006 January 2006 December 2005 November 2005 October 2005 September 2005 August 2005 July 2005 June 2005 May 2005 April 2005 March 2005 February 2005 January 2005 December 2004 October 2004 September 2004 August 2004 June 2004 May 2004 April 2004 March 2004 February 2004 January 2004 December 2003 November 2003 September 2003
About
About Scott Berkun
What is this blog
Essays and other writings
Technorati Profile
Get on the Mailing List
Receive email notification of new essays, and ocassional announcements.(privacy policy)
Your email address:
Subscribe via RSS
You're reading scottberkun.com, home of tasty essays. All rights reserved unless noted. You can subscribe here (RSS ).
If you're not sure how to feel now that you're at the footer, joy is free and recommended.
_uacct = "UA-2451962-1";
urchinTracker();
|
|
| |
Expert | columns | on | web | usability, | interaction | and | web | design. |
|
http://www.scottberkun.com/essays/
Scottberkun.com 2008 October
dvd rental
dvd
Expert columns on web usability, interaction and web design.
Rules
|
© 2008 Internet Explorer 5+ or Netscape 6+
|
|
Recommended Sites: 1.
Arts -
Business -
Computers -
Games -
Health -
Home -
Kids and Teens -
News -
Recreation -
Reference -
Regional -
Science -
Shopping -
Society -
Sports -
World
Miss Gallery
- Top Anime Hentai
- DVD rental by mail
- Derechos de autor - Debt Help - Mortgages - Mortgage - Credit Report
|