:: Kevin Sang Lee | HCI, Usability, Research, MMORPG, Interaction Designer, IM | Human-Computer Interaction Institute | School of Computer
Science | CMU ::
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Conference
Schedule
ICMI
02'
Pittsburgh, PA, USA
10/14-10/16
CSCW
02'
New Orleans, LA, USA
11/16-11/20
CHI
03'
Fort Lauderdale, FL, USA
4/5-4/10
UPA
03'
Scottsdale, AZ, USA
6/23-6/27
SIGGRAPH
03'
San Diego, CA, USA
7/27-7/31
 
It's
me Kevin.
Posted:
Saturday | 03.17.2003 |12:00 pm
Welcome.
I am currently a second-year master's student
at the Human-Computer Interaction Institute at
Carnegie Mellon University. I am also usability
engineer and UI and Interaction designer. As you
will see by looking through my web pages, I have
a strong background and expertise in usability,
mobile interfaces, UI design for multimodal application
and interactive system, online communities, and
game . I also have research experience in
many areas of HCI, human factors and CSCW.
Upon
completion of my graduate program, I plan to go
back to work in the HCI industry as usability
lead, product designer, and senior UI and interaction
designer focusing on educational / commercial
software, multimodal mobile interfaces, online
communities, and games.
Posted:
Monday | 5.13.2003 | 11:29 pm
We have a baby GIRL!
Last Tuesday (5/6) at 2:45pm at the UPMC Shadyside
hospital, Michele was born.
Posted:
Friday |5.30.2003 | 1:30 am
1) I am working as a usability consultant at Carnegie
Speech this summer.
2) CSCW Research Project: a new
project site is up (not complete but you'll
get the feel of it! - I'll update it ASAP)
3)
General Motors project is underway
4)
I accepted the position as principal UI designer
and usability lead for the upcoming Robocup
03 American Open by National
Institute of Standards and Technology (NIST).
I was responsible for managing UI implementation
process and developing UI of control screen for
Rescue Robot built at the Robotic
Institute.
5)
My previous BBoard is no longer working. Instead,
I started a new
BBoard. Feel free to jot down your thoughts.
Posted:
Wednesday | 04.16.2003 | 1:56 pm
Last
week during the CHI 03 conference in Ft. Lauderdale,
FL, I led a team of 6 MHCI students (Kelli, Abby,
Kevin Fox, Neema, Andrew) as the captain and competed
against two other teams from Eindhoven Technical
University and Nokia Research during the Interactionary
Panel. FYI: the basic gist is that each team
had ten minutes to complete an interface/product
design. Each team was judged on four categories:
Process, Teamwork, User Focus, and Design. The
design challenge given to us was to develop a
kiosk that allows access and helps plan activities
at an amusement park.
Result:
1st place: Collegium (Carnegie Mellon University,
Pittsburgh, USA)
2nd place: USI-group (Technical University of
Eindhoven, Netherlands)
3rd place: Nokia Options (Nokia Research Center,
Helsinki, Finland)
Preparation
was a ton of work, but the end result was worth
it. Our team rose to the challenge and won! I
had a great time working together with my team
members. Click here
for more pics.
Posted:
Saturday | 03.01.2003 | 8:56 pm
Look!
Wearable computing is at your fingertip for $500!
Apple recently released a
ski jacket with iPod controls built into it.
Personally I am interested in designing and developing
wearable computing that incorporates 3G techonlogy
but I am not that fascinated by this for various
reasons. It's nothing more than just protecting
your iPod from bad weather (i.e., rain and snow).
You still have to carry your iPod inside of this
jacket. Can you call this futuristic design of
wearable computing? Maybe not...
A
new car navigation system from Chrysler Pacifica
SUV
Posted:
Saturday |11.30.2002 |8:00 pm
Okay...so
unlike the traditional navigation system which
usually located in the center dashboard, Chrysler
introduced a new SUV model, "Pacifica"
with a navigation system, "cleverly placed
right in the middle of the instrument panel"
as some critics called it. Is it really? This
new location of the navigation system does not
dominate the car unlike the current navigation
systems. I will have to give a point for this.
And yes, it is located within 10-15 degrees of
eye level for optimum visibility in terms of the
Human Factors guidelines. But this new design
surely takes the driver's eye off the road and
diverts the driver's attention from his or her
primary task-safe driving.
What
happened to the user-centric, user-friendly, and
usable design?
Posted:
Wednesday |11.20.2002 | 1:22 pm
I've
been working on MMORPGs
project for almost 10 months now and I've
put together a few key moments of the virtual
world of Internet gaming that lasted more than
30 years. So here it goes:
[1971]
First public demonstration of ARPANET, which evloved
to what we now call the Internet.
[1979] University of Essex students Roy and Richard
got down with the first text-only MUD.
[1995] "Avatars" for Internet communication
first appeared in Worlds Chat, one of the earliest
3-D online chat rooms.
[1996] Release of Quake, a first-person shooter
that also allows users to create their own levels,
which are called modifications or mods.
[1997] The first truly successful massively multiplayer
online role-playing game (MMORPG), Ultima Online.
]1998] Sony's EverQuest and MS's Asheron's Call
made their debut.
[2001] Dark Age of Camelot successfully entered
the MMORPG arena.
[2002] Sony's PlayStation 2, MS's Xbox and Nintendo's
GameCube all go broadband. PS2 and GameCube support
56K connections.
[2003] Upcoming MMORPGs-Final Fantasy XI, Star
Wars Galaxies, and the comic book-inspired City
of Heroes along with a sequel to the current leader,
EverQuest.
This
is called 'Palmbot'
Posted:
Wednesday |9.07.2002 |6:03 pm
The
UI of the Fifth Revolution is here!!! Read this
article.
Basically the new UI will be message oriented,
smaller not BIGGER, controllable by voice for
both input/output, more profiling on menus to
diminish choices, etc.
In
summary, the new UI will be both more sophisticated
and simpler than anything that exists right now.
However there is a sting in the tail. Whenever
a new UI emerges, all existing applications have
to adapt and this is usually a painful process.
It is going to be exceptionally difficult in this
case because this includes all the web sites that
exist out there. To have much of a chance of leveraging
the new mobile devices they will have to move
into XML and they will have to be able to exploit
whatever interface finally emerges.
Posted:
Wednesday |9.04.2002 | 12:03 pm
Here's
an interesting yet helpful introductory article
about METADATA.
This article on Mappa Mundi entitled Demystifying
Metadata provides a good overview of the basic
techniques for using metadata (i.e. data about
data) to maintain control of databases as they
grow in size. There is also an overview of some
ongoing efforts to classify online data, such
as the Dublin Core Metadata Element Set, which
provides semantic descriptions for fifteen basic
descriptive elements. These methods will become
increasingly important as systems start using
XML to evolve from merely crunching data to managing
"knowledge."
Posted:
Tuesday |9.03.2002 | 2:03 pm
Hmm,
whatever happened to virtual reality? We have
a research team working on creating virtual world
(Entertainment Technology) here at HCII, but can
we get there? What's the future holding for the
virtual reality? With augmented reality, you still
have your relationship with the real world, and
it is still largely some distance from widespread
adoption...Overall, VR will rule!!! BUT the key
is for the researchers to stop building just "cool
toys" and start developing "tools"
to enhance experiences in VR.
Posted:
Tuesday |9.03.2002 | 3:33 pm
I
have a CHI paper deadline in less than 2 weeks...and
another research project which had begun in March...I
need to get IRB approval some time in the next
two weeks in order to run experiments...Ouch!
It is challenging to be a part-time research assistant
with a full course load! I need a winter break
already!!
Posted:
Friday | 8.23.2002 | 4:03 pm
Here's
an interesting HCI UI design issue: According
to Rosalind Picard's experiment at MIT's Media
Lab, users in the experiment are asked to use
the mouse to check each box in UI website. This
mouse has a system to detect the user's pressure
on the mouse. During the experiment, as users
go through the site and get error messages, they
are adding more pressure to the mouse, showing
Picard and the research team at MIT's Media Lab
a way to improve UI for web sites.
One
of my solutions which can be done now: UI designers
must consider user emotions as interactive factors
in design process.
One
of my other solutions which can be done in the
future: Interfaces can actively sense and support
user's emotion by detecting an embedded chip in
user's body!!
Posted:
Wednesday | 8.21.2002 | 10:54 am
Just
thought I share this information with you if you
haven't heard it.
Human-Computer Interaction Institute at Carnegie
Mellon University has been ranked third in the
top research lab after Microsoft Research (MSR)
and Xerox PARC took 1st and 2nd.
   
Copyright
© 2002 Kevin Sangwook Lee | All rights reserved |e-mail
me
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