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Title: Programming/Graphics - PC Game Programmer's Encyclopedia PCGPE is a compilation of numerous aspects of game programming in MS-DOS. |
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The PC Game Programmer's Encyclopedia
The PC Game Programmer'sEncyclopediaThe PCGPE is a 2 1/2 Meg collection of text files I compiled whichcover numerous aspects of game programming in MS-DOS. The entire PCGPEis available via ftp download(make sure you get the patch),or you can browse the individual articleson the web.The PCGPE contains info on assembly programming, CPU speed and typetesting, graphics programming (VGA and SVGA), sound programming forvarious cards, programming input devices (mouse, keyboard, joystick, gamepadetc), algorithms for various graphics effects (rotation, shading, perspectiveprojection, texture mapping, bsp trees etc), various graphics and soundfile formats, using EMS and XMS memory, PIT info and lots more.PCGPE 2 Status: The PCGPE 2 was originally due for release early '95. However, 2 daysbefore release I took a close look at it and felt that most of thenew articles I had been sent contained too many errors (people claimingthat Descent renders with constant-z texture mapping and stuff like that).I decided to delay release until the information in the articles couldbe checked for accuracy and corrected where wrong. Several months laterI was on the DirectX beta program for Windows 95, and I saw theimpending death of MS-DOS. I moved all my articles to the Win95GPEand decided to drop DOS altogether. At the time, Denthor (from the demogroup Asphyxia) agreed to take on the PCGPE 2 project, but I do notknow if he is still working on it.Here are a few articles which were destined to go into the PCGPE 2 butwill not be included in the Win95GPE:Using the 1024Hz CMOS Timer Interrupt - ByMark Feldman Designing Computer Games - By Adam WigginsHuffman Compression - By Joe Koss (Shadeson IRC)Extended Mode - Updated article by someonewho forgot to put their name on it (please contact me if you read this)Programming the Microsoft Mouse - Updatedarticle by "Bri" and Mark FeldmanA Crash Course in Protected Mode - By AdamSeychellPentium/486 Optimization - By Michael KunsteljRealMem Memory Mode - By Mark FeldmanBack to Mark Feldman's Home Pagegeovisit();
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PCGPE | is | a | compilation | of | numerous | aspects | of | game | programming | in | MS-DOS. |
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http://www.geocities.com/SiliconValley/2151/pcgpe.html
PC Game Programmer's Encyclopedia 2008 September
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PCGPE is a compilation of numerous aspects of game programming in MS-DOS.
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