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Title: Programming/Graphics - Lode's Computer Graphics Tutorial Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).
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Lode's Computer Graphics Tutorial /**/

Lode's Computer Graphics Tutorial

Introduction

Legal Stuff: Copyright message SDL, C++ and QuickCG: Installing SDL and using QuickCG with your compiler, function reference QuickCG Examples: Examples of every function from QuickCG

Color and Image Arithmetic

Light and Color: How humans see color, Color Model Conversions, and editing colors of images Image Arithmetic: Adding, Subtracting, ...

2D Drawing

Painting: Painting with brushes of various colors, opacities and sizes Flood Fill: Filling areas with a new color Cohen Sutherland Clipping: Clipping 2D Lines

Fractals

Recursion Trees: Make trees with fractals Sierpinski Fractals: Sierpinski Triangle and Sierpinski Carpet Julia and Mandelbrot Set: Those pretty fractals

Oldskool Effects

Plasma: The plasma effect Fire Effect: The classic Tunnel Effect: It looks like a 3D tunnel

Raycasting

Raycasting: Untextured and textured walls Raycasting II: Floor and Ceiling Raycasting III: Sprites

Filtering and FT

Image Filtering: Blur, Find Edges, Emboss, ... Fourier Transform: Introduction to FT and frequency spectrum of signals an images, and using it on RGB color images

Texture Generation

The XOR Texture: Not artistic, but handy Texture Generation using Random Noise: Turbulence, Clouds, Marble, Wood, ... QuickCG can be downloaded here, it's required to compile the code in the articles. quickcg.cpp quickcg.h main.cpp DevC++ users can download a project file for QuickCG here: quickcg.dev (optional DevC++ project file) The following files are currently not used in any of the tutorials but are kept for completeness: q3dmath.cpp q3dmath.h Here is the QuickCG from the year 2004, a lot of articles still require this old one instead of the current version. quickcg_2004.zip Recent Updates 20 August 2007: Fire tutorial updated to new QuickCG, and made waitFrame of QuickCG use seconds instead of milliseconds. 12 August 2007: Small non-backwards compatible QuickCG update. 3 July 2007: Fourier Transform article updated to the new QuickCG. Please let me know if something doesn't compile. 17 June 2007: The Raycasting tutorials have been updated to let the code work with the updated QuickCG. The other tutorials still use the old QuickCG code, therefor the .zip with the old QuickCG is made available for download again. 27 May 2007: This site has undergone some changes. The directory structure has changed. QuickCG has received an improvement. Some links of the site may not work, some code examples may not compile anymore due to non-backwards compatible changes to QuickCG. Some articles got removed. Sorry for the inconvenience. To contact me, please use the address on the following image:  Copyright (c) 2004-2007 by Lode Vandevenne. All rights reserved.
 

Computer

graphics

tutorials

about

fractals,

fourier

transform,

demo

effects,

software

3D

engines,

raycasting,

etc.

Examples

(with

C++

source

code).

http://student.kuleuven.be/~m0216922/CG/index.html

Lode's Computer Graphics Tutorial 2008 October

dvd rental

dvd


Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).

Rules




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