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| About site: Virtual Reality/Human Interaction - Thesis on Human Interaction |
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| About site: http://ligwww.epfl.ch/~ssbalcis/Public/proposal.html |
Title: Virtual Reality/Human Interaction - Thesis on Human Interaction Analysis and development of interaction techniques between real and synthetic worlds. |
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Analysisand Development of Interaction Techniques between Real and Synthetic WorldsIntroductionA major research goal during the last decade hasbeen to create photo-realistic interactive synthetic worlds. Despite mucheffort, however, synthetic worlds remain artificial environments, and havelimited usage in human life. Nowadays there are several Virtual Realityapplications emerging for entertainment, medical and telepresence purposes.All these applications are dealing with homogenous synthetic worlds whichare very far from representing the real world. One major problem is the restrictive human machineinterfaces like gloves, magnetic trackers, and head mounted displays. Suchinterfaces with excessive connections are hampering the interactivity.Another major issue is the rendering of photo realistic, detailed and interactiveenvironments in real-time. Although the current computer graphics technologycan model, animate and render synthetic articulated figures with deformablesurfaces with near photo-realism in real-time, we cannot say the same aboutrendering of a complex synthetic world. Until now I presented the problems of the currentVirtual Reality technology. There is a new approach, called Augmented Reality,to overcome the limitations of the Virtual Reality. We can summarize theAugmented Reality as a combination of distinct technologies spanning fromvirtual reality to computer vision. By definition Augmented Reality enhancesuser's view of the real world with visual information from a computer.In case of interactions between real and synthetic worlds, the computersperception should be enhanced also. Work PlanIn the first phase of my thesis I will use andimprove Augmented Reality technology to develop new interaction techniques.A major issue is to develop a robust computer vision module to sample thereal world. This vision system should obtain essential data, motion datafor the humans on the scene etc., from the real world and transform itinto a machine understandable form. The second step will be to process this data inreal-time. I will use high level action recognition tools which are partiallydeveloped during my Diploma work at LIG to process the data for human users.I will analyse other techniques to obtain data from the real world andto process it.The third step is the visual and audio feedbackfrom the computer to the user. Currently there are two popular approaches:Using head mounted display or a large video monitor ``magic mirror metaphor''.I will consider both approaches for different types of applications. TheAudio feedback will be developed to improve the realism. The video outputof a typical Augmented Reality application is a mixture of real and virtualworlds. The video sequence from the real world is blended with the computerrendered virtual scene. In my thesis I will emphasise on exact representationof the real objects/humans in the virtual world. The second phase of my thesis will be to developa software controlling module for autonomous virtual humans. At LIG severalresearchers are developing autonomous virtual humans with synthetic perceptionmodules. I will develop an interaction driven control module to developapplications like Interactive Drama. This control module will let the participantsto change the storyline of a drama.The work will be coordinated with the current ongoing projects: VLNET (Telepresence) and VISTA (Interactive Drama). ConclusionsIn my thesis the main objective is to let humansto interact with autonomous virtual objects and humans in a natural way.This will lead development of new human machine interfaces for severalpurposes like, education, entertainment and telepresence.Last Modified: 06:07pm MET, March 19, 1997 |
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Analysis | and | development | of | interaction | techniques | between | real | and | synthetic | worlds. |
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http://ligwww.epfl.ch/~ssbalcis/Public/proposal.html
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