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Title: Software/Graphics/Chats and Forums - 3D Animation Discussions A collection of 3D animation mailing list archives.
RFC_3290 An Informal Management Model for Diffserv Routers. Y. Bernet, S. Blake, D. Grossman, A. Smith. May 2002.

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SSL_&_TLS RFC's, drafts, and relevant documents of SSL and TLS in Japanese and English

RFC_2929 Domain Name System (DNS) IANA Considerations. D. Eastlake, E. Brunner-Williams, B. Manning. September 2000.

POPL_2003 The 30th Annual ACM SIGPLAN – SIGACT Symposium on Principles of Programming Languages. New Orleans, Louisiana, USA; 15–17 January 2003.


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3D Animation DiscussionsMailing ListHomeForum HomeSoftimageCarraratrueSpaceDir3d-lMaya - a powerful 3D animation and visual effects softwareMacromedia Flash DevelopmentSubjects • Subject: Cameras • Subject: scaleDown command • Subject: black out solved • Subject: Aircraft Tutorial • Subject: Mathematical XYZ ? • Subject: Re: Its done This vs That • Subject: Re: Its done first week • recommendations for screen video captures? • Subject: 3DExplorer "Oddity " • Subject: Re: New Director • Subject: ProTeam renewals • Fuel 's new websites (X post) • Blue peter create a make toy • targeting groups question • XPost: Shockwave 3D game ( sort of ) • Subject: RES: RES: RES: Fish Modeling • Emitting particles from object intersection • Fuel 's new websites (X post) • Subject: Re: Texturing • Big Break Contest Videos • Subject: New Plugins • Models and Texture on my updated site • Error Installing Patch tS6 6 • Subject: Plasma? • Looking for Inspiration • Subject: Weird EMail Q • Subject: Re: It 's done first week ? • Subject: Cherry not cranberry • Subject: Re: New game • Camera Animation Problem • Subject: Particle plugins? SoftimageScreen X,Y space from 3D positionLooks like this hasn 't been brought up in a couple of years. Has anyone come up with any new workflows on getting a position on an object in the screen X/Y space? I saw there were some scripts that usSubject: wierd performance issuesHey All I 've been lurking about a bit on the list having started using XSI a little while ago but only now starting to spend some quality time with it. Now I 've been building a character in one hSubject: My toughts to all of England.Another sad day of cowardness offered by terrorism. -( I just checked with my friend. He 's ok. But he was on the Tube that blew up. I got the shivers reading his experience http //wSubject: Resizing characters ?Hello all I 'm on some animated advert atm. A really crappy project with 3 characters and a cow. The guys at the agency keep makes me doing changes on the meshes. Basicly it 's make it longer / Subject: water, wake deformationHi All I was wondering if anyone here has made a wake (10-20 boats) NOT using Arete DNT...? Since arete is "kind of " buggy and I refuse to buy that crap I 'm looking for other ways of doing it.. 1   2   3   4   5   6   7   8   9   10   Next 10   Next 100   CarraraRe: Ghost Bones in Carrara 3?Been there seen that... Select those vertices in the root that you don 't want moving. Then remove all the bones from them. It should remedy it. I think Carrara automatically assigns each vertex aGhost Bones in Carrara 3?I 'm creating a poseable tree. I 've vertex-modeled a generic branch/root that I 've duplicated to create root and branch systems at the respective ends of a kind-of cylinder trunk. I 've welded all tSubject: pearl attemptHi I uploaded my first pearl attempt- not sure if it is like one or not? Welcome Yahoo Members! http //www.eovia.com Yahoo! Groups Links <* > To visit your group on the web go to Re: Any tips on rendering a pearlHi Patrick If you go to the ShoeString Shaders Website and scroll down to Robin Miller 's Entry you will find a pearl shader and CAR file that you can study or use. <http //www.des-web.net/htmlSubject: Re: FIRE...!Hi Ken I believe it is a matter of a couple of things. Using the Fire primitive instead of clouds adding extra blank key frames and turning down the Fire Density setting to "0 " to represent n 1   2   3   4   5   6   7   8   9   10   Next 10   Next 100   trueSpaceBoolean action problems ? - Simulate the boolean subtraction proHello list Method to Resolve Boolean subtraction effects simulate boolean subtraction How with tS tools ? Use point edit tools to create same area as 2nd object. How to SIMULATE the booleaBoolean action problems ? - Whys and resolves (maybe) toHello list. No - No to what ? Can the effects of a boolean subtraction operation on a high polygon count object be reduced given the possible workflow or workpace considerations noted in the Subject: Semi-OT: CAD SoftwareCheck out http //www.x-cad.net Some checking has shown that this may be a marketing runup for Alibre 8.2 or it 's successor. Nice free CAD software to compliment tS if enough sign up. -nub HowTo: Create a "shell like " cube - Recap and draw the lineRecap The four methods Cubed Torus Cube and boolean separations Magic ringed cube and Transparency Cube provide for a multitude of methods with which to create in the trueSpace workspace. ThoHowTo: Create a "shell like " cube - Transparency shader works too.Hello John Watson tS can do it The transparency tool works along with the cube to effect visual space along with geometric space you may create. This can be very useful with preliminary area 1   2   3   4   5   6   7   8   9   10   Next 10   Dir3d-lYou have been unsubscribed from the Dir3d-l mailing listGoodbye you will be missed. confirm 9e8b14b0c47cf2cd3618df6318dbc879009dafd0Your membership in the mailing list Dir3d-l has been disabled due to excessive bounces The last bounce received from you was dated 02-Apr-2004. You will not get any more messages from this list untRE: transforms driving newbie crazy please help :)I 'm not sure this will help you specifically with transforms but it may give you some ideas about how to give a user some control over the camera. If not at least Naomi got you on the right track transforms driving newbie crazy please help :)Hi all... I 'm trying to get my head round transforms especially with the camera. I 've gone through the transforms chapter in Paul Catenese 's book a few times now and cant seem to get my head round genetic algorithms in lingo Hi ! is there anybody working with genetic algorithms or self mutating code in lingo? Is there any tutorial or .dir examples of this? which book u recommend? Thanks Bye Licomuk ____ 1   2   3   4   5   6   7   8   9   10   Maya2005 Maya API Developers Conference June 6-8Hey Guys Its that time of year again. Last year 's event was a great success and Alias is doing it again this year New Tutorial : Using the Misss_Fast_Simple_Maya shader.Hey Everyone Due to the large response we had on the 6.5 feature review Jared Martin was nice enough to write a tutorial on how to use the SSS (subsurface scattering) mental ray shaders in MaMaya 6.5 Rendering Improvements Article postedHey All Haggi Krey has written a short article discussing and displaying some of the new rendering improvements in Maya 6.5 for www.highend3d.com . Anyone interested check it out. ** also Subject: Mel Bot Wars and gamesCan Mel Bot Wars be used in games???? r|m Subject: Slow Mail TodayHey Everyone Since yesterday we accumulated 395 522 messages in our mail queue from spam bounces. Our mail server didnt properly dispose of them and then came to a halt trying to process them 1   2   3   4   5   6   7   8  
 

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